![]() ![]() For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with (this is only enabled in the ReShade build with full add-on support, which is unsigned). Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D, OpenGL or Vulkan: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. Fix a bug where beacons were recognized as "Abandoned Ships".ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. If you want to play the original plots then XRM + Terran Conflict plots for Albion prelude is the way to go. ![]() XRM is good if you like the single ship aspect, but it gets laggy towards the end game (I saw a mod pack that supposedly fixes that, but havent tried it ). Data are now updated in real time (every second). The best mods are XRM, Litcubes Universe and Mayhem. Added a non selectable line "No satellites detected" when you have no satellites. Now "enemy stations" are stations that do not allow you to dock. Mayhem is a mod-mod for Litcubes Universe that adds all of the elements X3:AP was missing to have all the Xs covered. They fix key issues without changing the game in a fundamental way. It's still a bit stuttery when you have many satellites but it should be better. These are the only mods I recommend to a beginner. Check if the playership has a jumpdrive. Added a line to change the number of elements displayed on each page. You need a Police licence for this to work. New scanned category : Potential smugglers. Performance greatly increased due to a single f* line ! Fancy stuff : your sector line in purple, better layout, avoid multiple instances of the menu and minor useless details. Did you find the bug fixed by this version ? Probably not. Added an "Abandoned ships minimum class filter" option (see the screenshot). Added waresCount for each listed sector. Added an option to select whether or not you want the Reaper to go home after collecting all wares in sector. You have three options when you click on a sector : View sector, Send the reaper, Jump. ![]() Smugglers are only scanned if you own a Police license. ![]() If you have EMS installed, that will give you a mission. You need a freight scanner to reveal them. 'Enemy stations' are the ones that dont allow you to dock. "Smugglers" are Pirates disguised as normal ships. A simple script that show you some useful informations when you have an advanced satellite and when the object (either an enemy ship, an enemy station, an abandoned ship, a potential smuggler or a flying ware) is in its range. "Enemy stations" are the ones that don't allow you to dock. Adding a brand new universe to explore, ships, race specific stations, missions, scripts, utilities, BBS news, Plots and much much more. A simple script that show you some useful informations when you have an advanced satellite and when the object (either an enemy ship, an enemy station, an abandoned ship, a potential smuggler or a flying ware) is in its range. ![]()
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